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java.lang.Objectcom.xj.anylogic.engine.presentation.Light3D
com.xj.anylogic.engine.presentation.Light3DPoint
public class Light3DPoint
3D point light, may be added to 3D groups for scene lighting
Point source of light is located in one particular point of space.
It shines uniformly in all directions.
You can define attenuation coefficients
for this kind of source of light.
Light3D,
Serialized Form| Constructor Summary | |
|---|---|
Light3DPoint(boolean ispublic,
double x,
double y,
double z,
double constantAttenuation,
double linearAttenuation,
double quadraticAttenuation,
java.awt.Color diffuseColor,
java.awt.Color specularColor,
java.awt.Color ambientColor,
boolean global)
Creates new 3D point light |
|
| Method Summary | |
|---|---|
Light3DPoint |
clone()
Creates and returns a copy of this light (i.e. new light instance). |
Element3D_xjal |
get3DElement_xjal()
This method is internal and shouldn't be accessed by user. |
float |
getConstantAttenuation()
Returns the constant attenuation factor of the light |
float |
getLinearAttenuation()
Returns the linear attenuation factor of the light |
float |
getQuadraticAttenuation()
Returns the quadratic attenuation factor of the light |
float |
getX()
Returns the x coordinate of the light source position |
float |
getY()
Retunrs the y coordinate of the light source position |
float |
getZ()
Returns the z coordinate of the light source position |
void |
restoreOwner(java.lang.Object owner)
This method normally should not be called by user This method restores owner of this object The method is used in snapshot saving/loading |
void |
set3DElement_xjal(Element3D_xjal element3D)
This method is internal and shouldn't be accessed by user. |
void |
setAttenuation(double constantAttenuation,
double linearAttenuation,
double quadraticAttenuation)
Sets the attenuation factors of the light fading with the distance. |
void |
setConstantAttenuation(double constantAttenuation)
Sets the constant attenuation factor of the light |
void |
setContextReference_xjal(Presentable contextReference)
This method is internal and shouldn't be accessed by user. |
void |
setLinearAttenuation(double linearAttenuation)
Sets the linear attenuation factor of the light |
void |
setPos(double x,
double y,
double z)
Sets the light source position |
void |
setQuadraticAttenuation(double quadraticAttenuation)
Sets the quadratic attenuation factor of the light |
void |
setX(double x)
Sets the x coordinate of the light source position |
void |
setY(double y)
Sets the y coordinate of the light source position |
void |
setZ(double z)
Sets the z coordinate of the light source position |
| Methods inherited from class com.xj.anylogic.engine.presentation.Light3D |
|---|
getAmbientColor, getDiffuseColor, getGroup, getName, getPresentable, getSpecularColor, isEnabled, isGlobal, setAmbientColor, setDiffuseColor, setEnabled, setGlobal, setSpecularColor, update |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Light3DPoint(boolean ispublic,
double x,
double y,
double z,
double constantAttenuation,
double linearAttenuation,
double quadraticAttenuation,
java.awt.Color diffuseColor,
java.awt.Color specularColor,
java.awt.Color ambientColor,
boolean global)
ispublic - if true, the light persists on container's presentationx - the x coordinate of light source locationy - the y coordinate of light source locationz - the z coordinate of light source locationconstantAttenuation - the constant attenuation factorlinearAttenuation - the linear attenuation factorquadraticAttenuation - the quadraticAttenuation attenuation factordiffuseColor - the diffuse color componentspecularColor - the specular color componentambientColor - the ambient color componentglobal - if true, the light affects shapes outside the group
the light is placed in| Method Detail |
|---|
public float getX()
public void setX(double x)
x - the x coordinate of the light source positionpublic float getY()
public void setY(double y)
y - the y coordinate of the light source positionpublic float getZ()
public void setZ(double z)
z - the z coordinate of the light source position
public void setPos(double x,
double y,
double z)
x - the x coordinate of the light source positiony - the y coordinate of the light source positionz - the z coordinate of the light source positionpublic float getConstantAttenuation()
public void setConstantAttenuation(double constantAttenuation)
constantAttenuation - the constant attenuation factor of the lightpublic float getLinearAttenuation()
public void setLinearAttenuation(double linearAttenuation)
linearAttenuation - the linear attenuation factor of the lightpublic float getQuadraticAttenuation()
public void setQuadraticAttenuation(double quadraticAttenuation)
quadraticAttenuation - the quadratic attenuation factor of the light
public void setAttenuation(double constantAttenuation,
double linearAttenuation,
double quadraticAttenuation)
d is a distance from the light source):attenuation factor = 1 / (kC + kLd + kQd2)
constantAttenuation - constant attenuation factor: kClinearAttenuation - linear attenuation factor: kLquadraticAttenuation - quadratic attenuation factor: kQpublic final Light3DPoint clone()
Light3D
clone in class Light3Dpublic final void restoreOwner(java.lang.Object owner)
restoreOwner in interface com.xj.anylogic.engine.internal.Childowner - owner of this object, usually ActiveObject,
Experiment or
ShapeGrouppublic void setContextReference_xjal(Presentable contextReference)
com.xj.anylogic.engine.internal.presentation.WorldObject3D_xjal
setContextReference_xjal in interface com.xj.anylogic.engine.internal.presentation.WorldObject3D_xjalpublic void set3DElement_xjal(Element3D_xjal element3D)
com.xj.anylogic.engine.internal.presentation.Accessor3D_xjal
set3DElement_xjal in interface com.xj.anylogic.engine.internal.presentation.Accessor3D_xjalpublic Element3D_xjal get3DElement_xjal()
com.xj.anylogic.engine.internal.presentation.Accessor3D_xjal
get3DElement_xjal in interface com.xj.anylogic.engine.internal.presentation.Accessor3D_xjal
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